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Introduction to Bidding |
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How a Bridge Hand is Played |
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Index of Lessons |
At the end of the last lesson, you were encouraged to bid games and slams when you and your partner had hands good enough so that making those contracts was an odds-on proposition. But how do you value how "good" a hand is, and how do you know how good your hands must be so that games and slams become good propositions? That's what this lesson will tell you.
Valuing Your Hand
We will value a hand by assigning some number of points to it. There are two kinds of points- high card points (HCP) and distribution points.
High Card Points
The four numbers you need to remember are the point values for the four highest cards in each suit. Those cards are, of course, the Ace, King, Queen, and Jack. The point values are "4", "3", "2" and "1", respectively. That is, an Ace is worth 4 points, a King is worth 3 points, a Queen is worth 2 points, and a Jack is worth one point. That's all there is to it. But what's the importance of the number "40"? As it turns out, 40 is the number of points in an entire deck. You can see this in two ways. Keeping in mind that there are four suits, you can see that each suit has a single Ace, a single King, a single Queen, and a single Jack. So each suit has 4+3+2+1 points, or 10 points. Four suits times 10 points per suit is 40 points. Looking at it another way, since there are four suits, each deck has four Aces, four Kings, four Queen, and four Jacks. So each deck has 16 points in Aces (4x4), 12 points in Kings (3x4), 8 points in Queens (2x4), and 4 points in Jacks (1x4). 16+12+8+4 = 40. There are 40 points in the deck.
To determine the high card point value of your hand, all you need to do is to add 4 points for every Ace you hold, 3 points for every King, 2 points for every Queen and 1 point for every Jack. Let's look at an example:
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Well, we have one Ace, so that's 4 points. We have two Kings, so at 3 points each, that's another 6 points. We have one Queen, which is worth 2 points, and we have two Jacks, each worth 1 point for another 2 points. So we have 4 points in Aces, 6 points in Kings, 2 points in Queens and 2 points in Jacks- for a total of 14 high card points.
Some people prefer to count another way. They count the number of points in each suit, and then add up those numbers. Let's look at a different hand:
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Well, we have 5 points in Spades, 5 points in Hearts, 5 points in Diamonds, and no points in Clubs for a total of 15 HCP.
Whether you count Aces, Kings, Queens and Jacks or Spades, Hearts, Diamonds and Clubs, the total should be the same.
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Since the deck contains 40 HCP, the point count for an average hand is 10 HCP. If you have more than that, your hand is above average, and you should feel good. If you have less than 10 HCP, you have a right to feel a bit cheated. Of course, it is not possible for you to have all 40 points; can you figure out why? While there are 40 HCP in the deck, to hold all of them you would need 16 cards, and each player will have only 13. So the maximum number of HCP you could hold would be 37. How often do you think this might happen? |
Distribution Points
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So we can see that the point count of a hand can be misleading; highly-distributional hands can have greater trick-taking potential. So to properly value your hand, you need to take the degree of its distributional imbalance into account. This is done by adding to your high card points extra distributional points.
If your hand has a void (a suit in which you have no cards), add 3 distributional points for each void suit. If you have a singleton (a suit in which you only have one card), add 2 distributional points for each singleton. Finally, if you have a doubleton (a suit in which you have only 2 cards), add 1 distribution point for each doubleton. (NOTE: Some Bridge experts claim that these points do not go far enough- that they should be increased. Perhaps they are right, but beginners would do well to stick with these numbers- at least until more experience is gained.)
Let's look at the previous two hands:
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Distribution Point Adjustments
If you have a singleton King, Queen or Jack, count only the distribution points or high-card points, whichever is greater. For a singleton King, count the 3 HCP but not the 2 distribution points. For a singleton Queen, count either the 2 HCP or 2 distribution points. For a singleton Jack, count only the 2 distribution points.
If you have doubleton King, count both the 3 HCP for the King and the one distributional point for a total of 4. For a doubleton Queen, count only the 2 HCP for the Queen. Finally, for a doubleton Jack, count just one point- either for the Jack or for the doubleton.
For doubleton or singleton Aces, count both the four points for the Ace and the one or two points for the distribution. Thus, you will count a total of six points for a singleton Ace.
Final Hand Valuation
Point Requirements for Games and Slams
, 4
, 4
, 5
and 5
) and slams (6 or 7 of any suit or Notrump). Because of this, you should try to bid a game (or slam) whenever you and your partner, together, have enough points.
How many points do you and your partner, together, need? Here are the average number of points needed:
26 points for 3 , 4
or 4
29 points for 5 and 5
33 points for a small slam (6 , 6
, 6
, 6
and 6
)
37 points for a grand slam (7 , 7
, 7
, 7
and 7
)
What does all this mean? Whenever you can determine that your partnership possesses 26 points, then you can probably bid a game in either Notrump or, if together the two of you have enough cards in the suit (see below), in Hearts or Spades. If you have 29 points, you can probably bid a game in Diamonds or Clubs, again assuming that you have enough cards in the suit. If you have 33 points, you should investigate whether a small slam is possible, and if you have 37, a grand slam.
Suit Length Requirements for Games and Slams
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Introduction to Bidding |
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How a Bridge Hand is Played |
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Index of Lessons |